Wednesday, 28 August 2013

TRIAL AND ERROR


Perhaps the best way of approaching this PhD may be heuristic.
According to Wikipedia, Heuristic refers to experience-based techniques for problem solving, learning, and discovery that gives a solution which is not guaranteed to be optimal. Where the exhaustive search is impractical, heuristic methods are used to speed up the process of finding a satisfactory solution via mental shortcuts to ease the cognitive load of making a decision. Examples of this method include using a rule of thumb, an educated guess, an intuitive judgment, stereotyping, or common sense.
In more precise terms, heuristics are strategies using readily accessible, though loosely applicable, information to deal with problem solving in human beings and machines. The most fundamental heuristic is trial and error, which can be used in everything from matching nuts and bolts to finding the values of variables in algebra problems.


Geoge Pólya
The following heuristic approaches come from Geoge Pólya’s book How To Solve It published in 1945. George Pólya was a Hungarian mathematician noted for his work in heuristics and mathematics education.He was a professor of mathematics from 1914 to 1940 at ETH Zürich and from 1940 to 1953 at Stanford University. He made fundamental contributions to combinatorics, number theory, numerical analysis and probability theory.

·   If you are having difficulty understanding a problem, try drawing a picture.

·      If you can't find a solution, try assuming that you have a solution and seeing what you can derive from that ("working backward").
·      If the problem is abstract, try examining a concrete example.
·      Try solving a more general problem first (the "inventor’s paradox")


“ The inventor's paradox is a phenomenon that occurs in seeking a solution to a given problem. Instead of solving a specific type of problem, which would seem intuitively easier, it can be easier to solve a more general problem, which covers the specifics of the sought after solution. The inventor's paradox has been used to describe phenomena in mathematics, programming, and logic, as well as other areas that involve critical thinking.”

George had lots of advice for dealing with learning. His advice to teachers (which can apply to students as well) reflects his own common sense approach:

    Be interested in your subject.
    Know your subject. 
    Know about the ways of learning: The best way to learn anything is to discover it by yourself. 
    Try to read the faces of your students, try to see their expectations and difficulties, put yourself in their place. 
    Give them not only information, but "know-how," attitudes of mind, the habit of methodical work. 
    Let them learn guessing. 
    Let them learn proving. 
    Look out for such features of the problem at hand as may be useful in solving the problems to come -- try to disclose the general pattern that lies behind the present concrete situation. 
    Do not give away your whole secret at once - let the students guess before you tell it - let them find out by themselves as much as is feasible. 
    Suggest it, do not force it down their throats.

So I will perhaps stumble my way through signs by trial and error, or perhaps it would be more appropriate to classify my research methods as error and trial. The mistakes have already been made and it will be a trial to put them right. Ho Hum.

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